POSTS
Graphical Remote Login on GNOME
It’s been a long time since my last post. Since I joined SUSE, I’ve been quite busy and learning a lot of stuff. But here I am again, and I will share the w...
Interactive simulation of virtual clay
I was developing this project working as an external researcher at Multimodal Simulation Lab (MSLab) with Miguel Ángel Otady and Héctor Barreiro.
Maya and Blender interpolation tool
During the advanced animation subject in my degree, I implemented a Blender tool applying what we were learning. First of all, knowing what keyframes were, ...
Spaceship arcade game: Space Beer
This game was made working in a 4 people team during my MSc. The team was very diverse with different skills and levels of experience. This made the develop...
Offline raytracing
This work was made in the advanced rendering subject in my MSc. We used Nori framework which is an educational framework that helps students understand ho...
Jenga game using augmented reality
This is one of the first games I made using Unity. It was developed while I was studying in college.
Face morphing using Delaunay triangulation
We can morph a source image to a target image smoothly as a linear interpolation between the pixel colours of both images, obtaining intermediate images. Ho...
Forward kinematics and interpolation methods
I did these works while I was studying the MSc in Computer Graphics, Virtual Reality and Games in the Advanced Animation subject. It made me understand the ...